uniform sampler2DRect tex ;

void main()
{
	gl_FragColor = vec4(1.0,0.0,0.0,1.0) ; //nearest(st, p,idx);
	// Sampling The Texture And Passing It To The Frame Buffer
    	//gl_FragColor = texture2D(my_color_texture, texture_coordinate);
//	vec4 color = texture2DRect(tex,gl_TexCoord[0].st);
//	gl_FragColor = color;
}
